![]() I love the idea, but the levels dragged on for way, way, way too long and there’s too much to it in regards to different weapon sets, leveling up and such. Shot a mouse into a monster-shaped puzzle like a pinball. DID NOT FINISH.ĢD Mouse Souls! Good stuff if you’re in the mood for lots of combat. Great idea, but I needed a little more to it. Super fresh and original! That said, the levels go on for too long and not being able to put things where I wanted to without any guidance as to where they should be or why was a bit irritating. ![]() There’s no story, no progression, no challenges… just do your thing. It’s cute and chill, but maybe TOO chill. Take a little flying fish dude and glide over levels while collecting points. Super basic, but it does what it sets out to do. DELETED.Ī simple, isometric roguelike featuring a skeleton who can chuck his head for various effects. A super neat idea, but they drag the first level out for far, far too long and it got boring before the first world ended. This indie asks players to trigger little deathtraps all over cute pixel worlds. No tutorial, no introduction to concept, no fucking idea what’s going on. DELETED.ġ0 – InfiniteCorp: Cyberpunk Card Game, Switch ![]() The tedium hit me hard and fast, and I noped out almost immediately. It’s a little lacking in personality, but a pretty solid idea overall. DELETED.Īn interesting turn-based strategy mixed with roguelike elements and character progression. This is Busywork: The Game as you run around and collect resources and craft things while the whole experience runs on a timer that counts down. It was THE TUTORIAL for god’s sake! How do you fuck that up? It would have only gotten worse from there. I was stuck in a hallway five minutes after starting with no idea what to do or where to go, and I don’t have time for bullshit like this. The text and graphics were too small for comfort, and the game didn’t properly explain HOW to play. Partly a deckbuilder for sure, but there was also an isometric overworld that was made up of blocks and gaps? Honestly, I didn’t even finish the tutorial. When I need help falling asleep, this is MY JAM. Each level is a puzzle where you platform and use a limited number of ice blocks to make your way to the exit. ![]() This rando 2D platformer caught my eye, and it’s not been disappointing. No idea when or even if I’ll finish it again, but delivering a few packages per day while tooling around in vast, empty landscapes is exactly what my soul needs right now. Playing a few times per week with the son, slowly working my way to unlocking Carnage at level 100. There’s only so much time and so much mental bandwidth, and since games are a pastime, sometimes they’re the thing that gets cut from a busy schedule! An editing backlog, roof repairs, homeschooling… The list goes on and on. Much lower than last month, but it was also a much, much busier month for me in every avenue except games. Granted, the competition in this space is pretty tough to match, but in the end this just comes to the table as a serviceable roguelike dungeon crawler, not necessarily a great one.The title of this article says it all. The real issue here tends to be longevity and that’s tied to a comparative lack of real variety as you grind away. While there aren’t a tremendous number and variety of weapons and items to work with you can usually get equipped with gear that suits you on an average run, but depending on the whims of the RNG gods you’ll definitely get some runs where it just never comes together. ![]() While not visually terribly diverse or exciting, what it does offer up is an approachability you don’t normally find in roguelikes, skewing a little more towards letting you feel powerful before cranking up the difficulty and smacking you down. As a die hard roguelike fan I’m always eager to check out something new in the space, and Skeletal Avenger has some merits that help it at As a die hard roguelike fan I’m always eager to check out something new in the space, and Skeletal Avenger has some merits that help it at least get off to a reasonably good start. ![]()
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